As we went over Elae’s design last month, it seemed only to carry on with the Ally of our other faction, Soha, the deadly Sister of Sorrows. By the way, if you haven’t checked out the latest episode of Playing Prodigy, please do! You’ll catch a preview of Soha’s second special, that is detailed below.
Let’s take a look at the narrative intentions regarding the deadly executor, and how they affect the character’s game design :
- Soha is an Ally of the Sorcerer Kings.
- Her skills should not necessarily present a synergy with a particular Company.
- She should be easy to add to any Company but a bit more complicated to use than your average Companion. Her stats should be well balanced and have limited side effects.
- Soha is a very solitary individual, kind of a “lone wolf”.
- Her skills should allow her to be self-sufficient.
- They should not call for combos with other characters, but work combos between themselves to create a powerful synergy.
- None of her skills should be a buff for her allies.
- Soha has a quick and swift combat style, getting in and out of the melee.
- She has a light armour and not many life points
- Soha should ideally hide on the backline during the majority of the fight, only coming out to take out an enemy. Her outings should be carefully calculated or she will quickly die.
- Soha is a highly-trained assassin.
- She must be capable of great burst damage and her skills should all fall on the aggressive, attacking-side of the spectrum.
- She should constitute a fatal threat to her opponents, able of taking out a target efficiently, by inflicting multiple strikes in one single attack
- She should be most efficient in dealing with seemingly unreachable, well-protected enemies, but not as useful against characters wearing heavy armor.
- She’s even more efficient when buffed, but almost useless when debuffed.
- Basic Attack
- Soha strikes the enemy in front of her three times.
- The damages for each strike are calculated independently. If Soha is under the effect of Powerful (Attack buff), it applies to each independent strike, making it 3 times more effective. It also multiplies by 3 the chances of a critical hit.
- This makes damage modifiers (buffs, debuffs, positioning bonus…) very important when playing Soha..
- Rain of Blades
- Soha targets the enemy that stands the further from her in the column. She jumps over whoever protects them and launches three blades.
- This is a ranged attack, meaning that the target cannot counter-attack.
- As it is the case for her basic attack, the damages for each blade are calculated independently.
- Little Sisters of Sorrow
- Soha sticks her blades in the ground and invokes the Little Sisters of Sorrow. These two shadow clones of herself attack the enemy standing in front of her and the one beside it, either on their left or on their right. If the target stands between two other enemies, the choice between left or right is made randomly.
- This counts as a ranged attack, meaning that the target cannot counter-attack.
- As it is the case for her other skills, the damages made by each Little Sister are calculated independently.
- The number of Little Sisters may evolve depending on your choices in Soha’s skill tree.
- This is quite a powerful attack, as it harms several enemies, including some that might be hiding behind others. Making it a bit random if the target is surrounded balances things out.
Soha is affiliated to the Will Arcana. Soha has gone through a lot in her personal life, and its only through her unwavering will that she has managed to become the fearless assassin we know today.
And that’s all for me on the subject. It’s been a pleasure to tell you more about the Game Design of Prodigy, so I hope that you enjoyed this article and the previous ones. If that’s the case, tell us all about it on the Official Forums.
What do you think of the Little Sister of Sorrows? Can you already imagine strategies that take advantage of them?