Conjuring Feedbacks: Creating Gameplay Special Effects

Hey there! My name’s Andriana and I’m part of the VFX team here at Hanakai. You’ve already learned a little about our job through Pierre’s article a few months back (if you haven’t read it yet, you might want to begin there). But as he mostly talked about skills-related effects, that is to say VFX that appear when a character launch a skill, we thought it’s be interesting for you to discover another aspect of our work : Gameplay VFX!

Gameplay VFX are those you see outside of cutscenes : buffs and debuffs, Mana and condition Squares, affinities…

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