The People of the Lanterns are named after their peculiar lifestyle, which revolves around large magical flowers that hang from giant trees. When a member of the People of the Lanterns is tired or injured, he enters one of the flower pods and emerges refreshed, well-rested, and cured. When a lantern is occupied by someone to cure his body and mind, it emits a golden glow, giving the flowers their name.
When a member emerges from a lantern, his features, the color of his eyes, skin, and sometimes hair have imperceptibly changed and he appears rejuvenated. People of the Lanterns can live virtually forever, but each regeneration they go through erases most of their memories and troubles their sense of time. Thus it is impossible for them to know their own age, or to form real bonds with other people.
The lantern trees.
Prodigy’s current combat prototype works on a traditional turn-based system, which means you have nothing to do during your opponent’s turn; so we’re working on a more dynamic system to give you some options even when it’s not your turn. You can find a quick overview of this system in the following video:
Today, we’ll reveal more information about Siren! This Companion of the Company of Thorns is a character we’re currently working on, and we’d like to share a bit more about her.
Siren is a cold and inhuman woman, easily drawn into violent angers, yet she cherishes a deep and secret love for her master.
The characters of Prodigy require a lot of work from concept to figurine to in-game character, and we’re truly proud of what we’re accomplishing. All characters are heroes; they have their own story, their own appearance and the visual work on them is very demanding. We’d like to share a bit more about the creation of Siren, a Companion of the Company of Thorns.
Crag the Gerlin Champion
Despite being born with the body of a Meagerlin, Crag was born with an innate sense of fighting. He was trained by Largerlins to the art of combat and his swift intelligence quickly created jealousies. People say Crag was challenged by the young chief of his tribe and tried to force himself to lose – but when he saw the fool running towards his lance, he let him impale himself on his weapon.